=-Papyrus =-=

This game was made in Unity for a College project about level design. We had to create a Metroidvania style game.

Papyrus was made with speed running in mind. Adding a timer added this feeling along with replay-ability to the game

The goal of the game is to collect the 2 magical sphere items to open the doors.  Fastest time gets bragging rights.

Music - https://www.bensound.com/royalty-free-music/track/hip-jazz

Font - https://www.dafont.com/paper-johnny.font

Assets - https://v3x3d.itch.io/paper-pixels

Comments

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the speed is very high and the jump is small you should high it a little bit and decrease the speed

(1 edit)

glitched through the floor in the screen immediately following the last screenshot, now stuck in the ground underneath.

would also like if UP also jumped in addition to the other w-functions it duplicates.

Looks amazing.