=-Papyrus =-=

This game was made in Unity for a College project about level design. We had to create a Metroidvania style game.

Papyrus was made with speed running in mind. Adding a timer added this feeling along with replay-ability to the game

The goal of the game is to collect the 2 magical sphere items to open the doors.  Fastest time gets bragging rights.

Music - https://www.bensound.com/royalty-free-music/track/hip-jazz

Font - https://www.dafont.com/paper-johnny.font

Assets - https://v3x3d.itch.io/paper-pixels

Comments

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(1 edit)

glitched through the floor in the screen immediately following the last screenshot, now stuck in the ground underneath.

would also like if UP also jumped in addition to the other w-functions it duplicates.

Looks amazing.