Papyrus
=-= Papyrus =-=
This game was made in Unity for a College project about level design. We had to create a Metroidvania style game.
Papyrus was made with speed running in mind. Adding a timer added this feeling along with replay-ability to the game
The goal of the game is to collect the 2 magical sphere items to open the doors. Fastest time gets bragging rights.
Music - https://www.bensound.com/royalty-free-music/track/hip-jazz
Font - https://www.dafont.com/paper-johnny.font
Assets - https://v3x3d.itch.io/paper-pixels
Status | Released |
Platforms | HTML5 |
Author | HairyTea |
Genre | Platformer |
Made with | Unity |
Tags | 2D, Metroidvania, Unity |
Comments
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glitched through the floor in the screen immediately following the last screenshot, now stuck in the ground underneath.
would also like if UP also jumped in addition to the other w-functions it duplicates.
Looks amazing.